Interior Worlds: 3D Animation
course: Intermediate Multimedia, level 300-400
Description: Students were prompted to model a space important to them from memory using the 3D Modeling and animation software Blender. They were then prompted to animate the space not only just as a technical exercise but as a storytelling tool, and to consider how the movement can communicate memory, mood, and emotion.
Pattern and Play: Animated Wallpaper
course: Advanced Multimedia, level 300-400
For this project, student are challenged to create a video loop that incorporates pattern and animation to create a digitally animated wallpaper. We project the animations to fit a wall from floor to ceiling so it appears as wallpaper. Students were asked to think about how elements of surprise and play can be engaged in a work of art, as well as how we interact with images in our daily lives and how we can infiltrate those spaces to send a new message. What does it mean when something we thought was a still images becomes moving? What types of imagery are typical of wallpaper and what do they represent in our culture?
Depth Illusions: Figure in Context
course: Introduction to 2D and 3D Animation
Description: For this assignment, students create an animation using digital drawing tablets and Adobe Animate that demonstrates their understanding of character movement, specifically a walk cycle, and the integration of an animated background to convey depth in the environment.
An Optical Poem
course: Introduction to 2D and 3D Animation
Students create a 20-30 second 2D animation that visually represents music through abstract shapes, colors, and movements, inspired by early experimental animators such as Oskar Fischinger’s and Mary Ellen Bute. The goal is to explore the relationship between sound and visual elements in animation, emphasizing rhythm, timing, and abstraction









